NEW TRENDS IN LEARNING WITH DIGITAL TECHNOLOGY

  • m-learning,1:1 learning, m-gaming, technology-enhanced learning, Web 2.0 educational resources and tools, game-based learning, t-learning, social networks, augmented reality, virtual reality, learning analytics, massively open online courses (MOOCs), personal learning environments, collective intelligence, the internet of things, natural user interfaces (NUIs), wearable technology, smart city learning, among others.

HUMAN-COMPUTER INTERACTION

  • user-interface design, models, user-centered design, user experience (UX), implementation, usability, multi-device environments , HCI applications in different fields, HCI and learning and cognition, HCI for people with special needs, HCI in virtual environments, HCI and the senses, Interacting with audio and haptics devices, I/O devices (displays, tablets, cell phones, HCI experiences, HCI and the brain.

E-LEARNING AND E-INCLUSION

  • design, platforms and tools, technical models, projects and experiences, impact evaluation and effectiveness

INTERNET AND SOFTWARE FOR EDUCATION

  • models, design, development and evaluation tools, products, uses, applications, learning methodologies and experiences with Internet, impact evaluation and effectiveness.

Secretaria TISE 2014 | E-mail: tise@c5.cl | www.tise.cl